#pragma once
#include "BaseDrawable.h"

struct Chit : public BaseDrawable
{
	Chit(){};
	Chit(int Owner,float XPos, float ZPos)
		:BaseDrawable(D3OBJ_CHIT, D3DXVECTOR3(XPos,0,ZPos))
	{
		SetOwner(Owner);
		InitialRotate(DIR_NORTH);
	};
};



